Canucks Drop
Canadian Airborne drop into occupied Celle and destroy AA Sites with Sniper and M6 Mortar support. Set at night and in the mid-1980s.
Versions
Gameplay History
Media Gallery
Bug Reports
JIP teleport is broken because of the parachute start "you have moved more than 800 metres from the starting position"..
AT Assistants are carrying Carl Gustavs
Needs map tools for Command and Mortars
Range cards for Mortars/Snipers
Change sniper rifle to Remington
Add motorbike
Fix JIP
Reviews
Remove the useless ACE arty table the mortars have and give them the actual correct table
UK3CB_BAF_M6_RangeTable
Combining paradrop and motorized assault makes for a lot of downtime due to issues with organization. Objectives are too far away from the DZ and each other to make it in 80 minutes. You need to add movable DZ instead of a selectable system. Let the players drop on the objective if they want to. If this is not feasible, just move the DZ closer to the objective at least. It was very static. Leaving only a BMP to patrol the objectives, following the roads. Please add more patrols, or helicopters at least. Celle is pretty monotone as a terrain. I would move it to Rosche. While this has been made with replayability in mind, it seriously lacks that due to the above mentioned issues.
Lackluster experience for infantry all around. Enemies does send parties to fight the players. Just traveling to point A to B to C and shooting AI in a small outpost.