TANK COMBAT

Author: jubxxxjub

1:1.5 | BLU:OP | 1950s KOREAN WAR | USMC TANK CO(-) and CCF TANK CO | MEETING ENGAGEMENT | x5 SPECTATORS | AI DRIVERS

Players
26 to 50
Map
Mull of Kintyre, Scotland
Type
TVT
Time of day
Dawn
Era
1950s
Respawn
No
JIP
Yes
Meeting EngagementTanks

Versions

Date
Version
Author
Archived
Main
Test
Validated
Sep 30, 2021
1
jubxxxjub
Oct 1, 2021
1a
jubxxxjub
Jan 3, 2022
2
jubxxxjub
Jan 3, 2022
2a
jubxxxjub
Jan 3, 2022
2b
jubxxxjub
Jan 16, 2022
3
jubxxxjub

Gameplay History

January 15, 2022
Outcome: Pyrrhic OPFOR Victory

November 12, 2021
Outcome: BLUFOR victory

October 1, 2021
Outcome: Major BLUFOR victory

Media Gallery

Nothing submited yet.

Bug Reports

Reddish_Red
Nov 13, 2021
General

Although not a mission breaking bug, the mission loading screen name is incorrect


goosko
Nov 13, 2021
V1a

This is so horribly unbalanced. Walker has rangefinder, better armour, better gun, commander has machinegun. We had the T-34 hit a M41 hit 7-8 times without disabling it, while they just got oneshotted in return.


goosko
Jan 15, 2022
V2b

Slotting screen gives wrong idea on what kind of tanks we will be facing. SU-57 is way underpowered. While the tanks are closer to each other in terms of balance, blufor still has an advantage so the ration should be moved a bit further towards opfor. CTAB is enabled.

Reviews

Unknown
Oct 2, 2021
V1a

Add a cap zone in the center so it stops stalemates.

Adjust ratio to be in favor of OPFOR


Unknown
Jan 16, 2022
General

You should expand the concept. Make it like War Thunder.

Have several caps we also have to capture, for each second the zone is held it adds +1 point to the sides score. That way we could also have a point/ticket based system for winning and casualty. If that's to much, maybe just regular CPs

Global Conflicts Logo
Tactical Arma 3 gameplay with no strings attached.
est. 2020