Countdown

Author: goosko

A Delta Force unit is dispatched to recover a nuke from the ChDZK who intend to detonate it. Handle with care.

Players
20 to 42
Map
Vinjesvingen
Type
TVT
Time of day
Other
Era
2020
Respawn
No
JIP
Yes
HelicoptersAssaultRaidDefenseMinesAPCs

Versions

Date
Version
Author
Archived
Main
Test
Validated
May 19, 2023
1
goosko
May 19, 2023
1a
goosko
May 19, 2023
1b
goosko
May 22, 2023
2
goosko

Gameplay History

March 22, 2024
Outcome: Victory

January 6, 2024
Outcome: OPFOR Victory

October 22, 2023
Outcome: Pyrrhic OPFOR Victory

August 5, 2023
Outcome: Pyrrhic OPFOR Victory

June 11, 2023
Outcome: Pyrrhic OPFOR Victory

May 20, 2023
Outcome: Pyrrhic BLUFOR Victory

Media Gallery

User uploaded image from this mission
User uploaded image from this mission
User uploaded image from this mission

Bug Reports

Nothing to display

Reviews

SoulTechnology
Mar 24, 2024
FIXED
V2
  • Extra supplies crate in opfor could do with bieng moved to the middle of the room. Kinda fucked in the corner when the ape count is abit higher.

  • Briefing, atleast for bluefor, should specifically mention that the Xs can be breached and what with (Rpoabbly test everything you handed out), without blowing up the building. Myabe even include images. Literally had no idea that was even possible with a single arma structure still someone told me at the end of my 3rd play of this mission. Just letting bleufor know this would honestly help with some balance.


Snake_Pliskin
Jun 12, 2023
FIXED
General

The big building collapsed because an MRAP blew up next to it. IDK if intended, but besides that great mission.


Til
May 20, 2023
FIXED
General

Very interesting mission concept. I especially liked the idea of OPFOR being able to spread out over a large area, to figure out where BLUFOR is approaching from in advance and to ambush them on the way.

For replayability reasons, I think it would be better to straight up tell BLUFOR where the bomb is and instead give OPFOR a ZU so BLUFOR always has to approach on foot and cannot just land nearby and rush the objective.

In terms of backstory, it could make sense to change it to OPFOR having to arm it over 30 minutes but not actually intending to blow it up just yet, but rather to have it as a deterrent for negotiating power (this would explain why OPFOR can't just shoot it, no mission note needed).

Also, the bombs disarming radius should be decreased, the time increased.


Reddish_Red
May 20, 2023
FIXED
General

Range of defusing action may need to be reduced slightly

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Tactical Arma 3 gameplay with no strings attached.
est. 2020