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A Delta Force unit is dispatched to recover a nuke from the ChDZK who intend to detonate it. Handle with care.
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Extra supplies crate in opfor could do with bieng moved to the middle of the room. Kinda fucked in the corner when the ape count is abit higher.
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Briefing, atleast for bluefor, should specifically mention that the Xs can be breached and what with (Rpoabbly test everything you handed out), without blowing up the building. Myabe even include images. Literally had no idea that was even possible with a single arma structure still someone told me at the end of my 3rd play of this mission. Just letting bleufor know this would honestly help with some balance.
The big building collapsed because an MRAP blew up next to it. IDK if intended, but besides that great mission.
Very interesting mission concept. I especially liked the idea of OPFOR being able to spread out over a large area, to figure out where BLUFOR is approaching from in advance and to ambush them on the way.
For replayability reasons, I think it would be better to straight up tell BLUFOR where the bomb is and instead give OPFOR a ZU so BLUFOR always has to approach on foot and cannot just land nearby and rush the objective.
In terms of backstory, it could make sense to change it to OPFOR having to arm it over 30 minutes but not actually intending to blow it up just yet, but rather to have it as a deterrent for negotiating power (this would explain why OPFOR can't just shoot it, no mission note needed).
Also, the bombs disarming radius should be decreased, the time increased.
Range of defusing action may need to be reduced slightly