First Light at Falklands
SAS Air Assault on the Falklands, not based on anything realistic just having fun. SAS raid two objectives and blow shit up, Wildcats are helicopters
Versions
Gameplay History
Media Gallery
Bug Reports
203 Ammo incompat with Patrol Lead 203s
Check Grenadier Ammo
CHECH TRUCKS REDDISH
likeley
Reviews
Objective is too large for the amount of troops on player side, unless if it is intentional for Blufor to avoid the trench systems entirely, in which case I guess Blufor commander dun goofed when trying to fight that on. But didn't help the AI was shooting through the hill and grass.
PART 2 - Helicopters had very little to do and there was a long walk back to the AO for re spawns. Mission needs to be tightened to one objective, or two close together. Also possibly consider removing helicopter insert anyway. With an AAA threat, SAS would likely drop off miles away and march in
Needs a balance pass. The AI were shooting through grass. Leaving that issue aside, two large objectives spread out plus an extra trench system, with alerted and dug in enemies is not an appropriate objective for a lightly armed SAS platoon with 1 60mm mortar. CONTINUED IN PART 2