First Light at Falklands

Author: Reddish_Red

SAS Air Assault on the Falklands, not based on anything realistic just having fun. SAS raid two objectives and blow shit up, Wildcats are helicopters

Players
25 to 42
Map
Mull of Kintyre, Scotland
Type
CO
Time of day
Night
Era
1980
Respawn
Yes
JIP
Yes
HelicoptersRaidAssault

Versions

Date
Version
Author
Archived
Main
Test
Validated
Sep 1, 2022
1
Reddish_Red
Sep 1, 2022
1a
Reddish_Red
Sep 2, 2022
1b
Reddish_Red
Sep 2, 2022
1c
Reddish_Red
Sep 2, 2022
1d
Reddish_Red
Sep 4, 2022
2
Reddish_Red
Sep 4, 2022
2a
Reddish_Red
Sep 4, 2022
2b
Reddish_Red
Sep 11, 2022
2c
Reddish_Red
Aug 7, 2023
2d
Reddish_Red

Gameplay History

August 6, 2023
Outcome: Pyrrhic Victory

October 22, 2022
Outcome: Valiant Defeat

September 3, 2022
Outcome: Major Defeat

Media Gallery

User uploaded image from this mission
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Bug Reports

jubxxxjub
Aug 6, 2023
FIXED
V2c

CHECH TRUCKS REDDISH


Spitty
Sep 3, 2022
FIXED
V1d

likeley

Reviews

Syntax Error
Sep 13, 2022
FIXED
General

Objective is too large for the amount of troops on player side, unless if it is intentional for Blufor to avoid the trench systems entirely, in which case I guess Blufor commander dun goofed when trying to fight that on. But didn't help the AI was shooting through the hill and grass.


Kingslayer
Sep 3, 2022
FIXED
General

PART 2 - Helicopters had very little to do and there was a long walk back to the AO for re spawns. Mission needs to be tightened to one objective, or two close together. Also possibly consider removing helicopter insert anyway. With an AAA threat, SAS would likely drop off miles away and march in


Kingslayer
Sep 3, 2022
FIXED
V1d

Needs a balance pass. The AI were shooting through grass. Leaving that issue aside, two large objectives spread out plus an extra trench system, with alerted and dug in enemies is not an appropriate objective for a lightly armed SAS platoon with 1 60mm mortar. CONTINUED IN PART 2

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est. 2020