Kunduz Crisis PT2

Author: TheLocalPub
This mission is unlisted

Part 2 in the Kunduz Crisis mission series.

British 45Cmdo must conduct a clearance patrol through several compounds to create a show of force to the Taliban and also influence to the populous of the region.

  • Press mod
  • Clearance patrol and cache hunt
  • Unlimited time
  • 4min BLUFOR setup timer
Players
15 to 29
Map
Kunduz, Afghanistan
Type
COTVT
Time of day
Morning
Era
2000
Respawn
No
JIP
Yes
MinesRoleplayRaid

Versions

Date
Version
Author
Archived
Main
Test
Validated
Nov 30, 2022
1
TheLocalPub
Dec 5, 2022
1a
TheLocalPub
Dec 27, 2022
1b
TheLocalPub
Dec 29, 2022
1c
TheLocalPub
Jan 28, 2024
1d
TheLocalPub
Jan 28, 2024
1e
TheLocalPub

Gameplay History

February 27, 2023
Outcome: Defeat

December 3, 2022
Outcome: Victory

Media Gallery

User uploaded image from this mission

Bug Reports

Snake_Pliskin
Feb 18, 2024
FIXED
V1e

the most south, western corner of the tower inside the base makes you slide through and basically die.


Spitty
Dec 3, 2022
FIXED
General

civilian has jip deny?


Spitty
Dec 3, 2022
FIXED
General

all the AI just group on the leader when they spawn when they're clearly deliberately placed. also its pretty silly to spawn them all via triggers when there's so few total AI and it handicaps their ability to respond intelligently


Spitty
Dec 3, 2022
FIXED
General

spectators have babel?

Reviews

arc
Feb 18, 2024
FIXED
General

Enjoyable patrol mission. AI placement in compounds kept us steadily on our toes.

The market audio in several areas is a bit eerie given the lack of civvies walking around. Kinda felt more like a Metro 2033 flashback.


Spitty
Dec 3, 2022
FIXED
V1

very low number of IEDs for how much they were hyped

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