UKR Steelworks
Russian Motor Rifle Platoon assault against a Ukrainian held factory complex, with some foreign volunteers in the mix.
Versions
Gameplay History
Media Gallery
Bug Reports
ACE medical not working - injuries received but nothing on medical menu
Grenadier Assitant has no RPG rounds or anything else to assist
Something caused the BMP-2s to fly into orbit
Ukrainian AUG loadout has ACR mags that are incompatible with the AUG.
Riflemen had PSO scopes, so basically had a bunch of marksman running around
TANK CREW HAS NO BACKPACK SO CANT PICK UP TOOLKIT
sniper has ammo but just an AK
greandier assistants have no backpack/rockets
Mission was causing massive performance issues. Unclear what could be causing it.
REDFOR can escape the spawn building
BLUFOR medic has no medical gear.
Reviews
Pointless to have it be a COTVT when the players have their own AI escort. Can't do anything as 4 guys if you immediately get revealed by AI, other than sit in a building and wait to die. Which defeats the purpose.
Other than that the concept is cool
I enjoyed it. I am amazed I didn’t run out of bandages. But might want to lock AI vehicles.
BLUFOR briefing is wholly inadequate, does not detail what any of the map markers mean or what the actual objective is. Why is BLUFOR locked in a box for an in game brief, this is entirely defeating the purpose of an in game brief for defending which is that you can actually see your positions.
Recommend moving OPFOR start to something more larger