Wolf Pack
USMC TF WolfPack make a breakthrough attempt against an armored Takistani Army force | Headless | Slot all Opfor first | AI Drivers | 2010 | Operation Arrowhead
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Bug Reports
The recon squad's truck that has ammo for the m67 recoilless rifle has extra bazooka rounds that dont fit
Some major issue with the LAV, once we repaired our destroyed turret it didn't fire off any rounds. The cannon fired but no rounds were leaving the barrel.
I went uncon with no wounds and suddenly everyone was babbled for no reason for a while which changed out of nowhere.
uses 1.1.1 DEV version, which prints all logs to server and HC. Either upgrade to latest non dev version, or in the core\script_macros.hpp
file change #define DEBUG_MODE_FULL
to DEBUG_MODE_NORMAL
fix ctab
Reviews
I think the flat terrain at the start is a disservice to the rest of the AO, you could go through with deformer to make it a little less flat. I did enjoy the combined arms aspect however
add a hard AO for players
So what I did see the mission seems ennjoyable. You may however want to give the Repair techs their own 343 and channel to communicate, cause when out of the vehicle repairing I had no idea what was happens or anything as the secondary.
Pretty fun, but I suggest adding a loader slot for the abrams, since it actually has a purpose and he can provide another set of eyes as well as another gun.
enemies spawning in positions we already cleared is no bueno
A bit confusing at the start, but I did enjoy the mission as it got going with the combined arms elements. My suggestion would be to have some enemy positions marked at the start, though I understand you don't want everything shown to make players recce.